I’ve been slacking off recently and haven’t
added a whole lot to the game. Instead I’ve been focused on social media and
also researching audio production. And by “researching” I mean watching
entertaining youtube videos where professional beat producers goof around. I
managed to create a background track for the title screen that I'm not
embarrassed of. To me it sounds like a Howard Shore movie score but I'm sure
to any trained ear it sounds clumsy and amateurish.
Apart from that I have a working title
screen and I’ve added some items to the game. An eye that increases your
night vision as you delve into lower depths. A jar with a little light bug
inside that increases your light radius when you delve too deep for your
night vision to work. Some spiky boots to let you wall slide and wall jump.
And a magic feather that allows you to double jump. I still need to add the
dash ability and respective item that enables it.
I’ve also added moving platforms. They look
really nice when I apply non-linear movement. I ran into some trouble with
jittering when the platforms move upward too fast which I think I can fix by
detecting when a character is on the platform and then move their Y position
at the same time the platform is moving, instead of just letting the physics
try to sort it out.
I put a little skeleton dude in the game, He’s pretty dumb right now but he
has basic obstical avoidance. He jumps when something is in front of him and
turns around when he encounters a gap in the floor. He’s really fun to play
with right now because he can’t hurt you, and you can jump on top of him and
ride around. I think I’m going to add a secret unlockable ability that lets
you be friends with skeletons so other people can goof around
too.
In other news my pixel art skills are
definitely improving. I can produce a decent looking 64x64 image for
#pixel_dailes in a half hour consistently, a feat which was taking me hours
each time one month ago. I’ve also started making timelapse videos of each
piece on youtube. My workflow is to record my screen with OBS then use
ShotCut to speed it up 8x and then upload it to youtube where I then add a
royalty free audio track.
In the following week I hope to add combat
and work on level designs. I guess we we'll see how that goes.
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