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I celebrated 300 followers on Twitter Sunday. I’ve been
spending more and more time on twitter and increasingly less time actually
developing my game. I keep thinking about what I would put in a social
media tutorial so I may as well start making one. I’ve also been doing
#pixel_dailies challenges every day for the past 23 days and I think it’s
really improving my pixel art skills quickly. I created a page for them on
the Blog. The other day I learned how to create highlights and shadows using
neutral colors instead of just using a brighter or darker version of the
color you want to shade or highlight. I may need to make another pixel art
tutorial soon because I’m learning so many things. It would be nice to
write them somewhere so I don’t forget them. I haven't got a whole lot of
hits on my other pixel art tutorial yet.
As far as actual
DevLog stuff goes. I’ve been spending a lot of time trying to wrap my head
around using inheritance effectively in Godot. Maybe it’s just the way
things are set up in Godot but I keep finding myself adding a bunch of
functionality higher up in the inheritance chain and having to overwrite
or remove it in lower branches. It would be much better to have basic
functionality on top and gradually add functionality as you go down the
ladder. I meant to have learnt this concept a year and a half ago at uni
but it must not have stuck.
In other news I learned how to import animations from Aseprite directly
into Godot. This will be a huge time saver when I make enemies with
complex animations like bosses, which I am dreading. I’m not sure I’m
confident enough with the Godot engine yet and with pixel art to make
decent Zelda-like boss fights. I may have to complete a small simple side
project or two and release them as mobile apps in order to hone my gameDev
skills. I don’t even know how to create menus yet, which is a
problem.
I added a new
enemy, I called it a Gobbler cuz it’s a tiny goblin. I stole the design
from something I found on itch.io, but it has a royalty-free licence so
you know what that means? That’s right it means it's my design now *insert
evil laugh here. Just kidding, it’s by Krishna Palacio. I will credit them
in my game too if I ever finish it.
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